Ángela Maro

ÁNGELA

Ángela Maro

MARO

Visual Creative based in Lugano. Visual designer: I conceive and make pieces with generative AI, built on a foundation of 3D and VFX.

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visual designconceptart directiongenerative ai3Dvfx & compositingediting visual designconceptart directiongenerative ai3Dvfx & compositingediting

Tools change. What stays is judgement.

I come from 3D and VFX — modelling, texturing, animation, compositing — and from a film background in video editing and design. Each piece gets what it calls for — 3D, motion graphics, AI or editing — with the same eye for the image from start to finish.

I’ve worked at
FeverMarketikingGrupo Proemivall
(01) Work

Selected work

Pieces conceived and made with generative artificial intelligence, and personal 3D and VFX projects.

01 Nike · Spec ad

New Adventures

Generative AI · After Effects · 2026

An ad told as a video game: a cosy life-sim run in which the main character ticks off the day's quests — catch a fish, go diving, find a special stone — all the way to the closing “Just do it”. I handled the concept, design, AI image and video generation, and compositing in After Effects.

Personal project · spec ad, not commissioned by Nike

02 Burger King · Spec ad

Wild Crunch

Seedance 2.5 · ChatGPT · Motion graphics · 2026

A match-3 playable-style ad for the Wild Ranch burger: an onion-ring cowboy kicks off the game, the board's ingredients get matched, and the piece lands on the product and the call to order. I handled the concept, design, AI video and image generation, motion graphics and compositing.

Personal project · spec ad, not commissioned by Burger King

03 Polar Sound

Artist confirmation video

VEO 3 (Vertex) · ElevenLabs · Premiere · 2026

Concept and edit of the video announcing the artist line-up. I generated the footage in Vertex, handled all the sound in ElevenLabs and cut the final piece.

Made as AI Creative at Fever · © Fever

04 Jazzroom

Giveaway post

Kling · 2026

Idea and execution of the giveaway video. I carried the movement of a real shot over to the generated piece with Kling’s Motion Control.

Made as AI Creative at Fever · © Fever

05 Closing campaign

FOMO campaign

Seedance 2.0 · Magnific · 2026

Idea and design of the visual hook opening the closing campaign of an experience, generated with Seedance 2.0 and finished in Magnific.

Made as AI Creative at Fever · © Fever

06 Gift cards

Purchase flow awareness

Higgsfield Marketing Studio · Premiere · 2026

Concept for a UGC-style video explaining how to buy a gift card. Generated with Higgsfield’s Marketing Studio and edited in Premiere.

Made as AI Creative at Fever · © Fever

07 Fever Days

Campaign visual hook

Kling · Magnific · Premiere · 2026

Idea and visual direction of the Fever Days campaign hook. I worked it frame by frame so the realism would hold from start to finish.

Made as AI Creative at Fever · © Fever

3D & VFX — 2024

Personal pieces made start to finish by me, from the idea to the final composite: concept and art direction, modelling, texturing, animation, compositing and edit.

3D & VFX

Creator

Maya · Nuke · ZBrush · Agisoft · 2024

Photorealistic human portrait built from a photogrammetry scan: mesh reconstruction in Agisoft, resculpting and skin detail in ZBrush, and final grade and integration in Nuke.

3D & VFX

Vitra House

Maya · Houdini · After Effects · 2024

Sculptural interior lit only by the lamps within the space itself. The challenge was building the whole atmosphere on practical light, with no fill, and still keeping every piece of furniture readable in the dark.

3D & VFX

Alhaja Cult Store

Maya · Houdini · After Effects · 2024

Product piece for a jewellery brand: ring modelling, worn metal materials and stone setting, then laid over the store’s graphic identity.

3D & VFX

Witch

Marvelous Designer · Houdini · 2024

Top-down shot of a ritual. The six figures’ robes are simulated in Marvelous Designer and the smoke volumetrics in Houdini, aiming to make the atmosphere itself the character.

3D & VFX

Venom

Houdini · 2024

Sci-fi industrial environment solved with Vellum simulation. The hard part was the interaction between character and matter, and holding the whole scene readable on a single red light source.

See profile and contact

What I work with
HouHoudini
MaMaya
C4DCinema 4D
ZbZBrush
SpSubstance
NkNuke
DvDaVinci
MgMagnific
HfHiggsfield
WvWeavy
AeAfter Effects
(02) About

Who’s behind it

Portrait of Ángela Maro

I’m Ángela, a visual designer and Visual Creative. I conceive and make pieces with generative artificial intelligence, from the concept to the final edit, on a technical foundation in 3D and VFX: modelling, texturing, animation and compositing.

I studied Audiovisual Communication and trained in postproduction at Escuela Trazos, in Madrid. That’s where the video editing and the design come from — and they’re what give me the eye for cutting and for image when I’m directing an AI tool. This field changes every month: the models change, the platforms change. What stays is knowing what you want to say and how it has to look.

Right now I work as an AI Creative at Fever, in Madrid, producing video content for marketing and advertising.

Based in Lugano, Switzerland
I do Visual design · Concept and art direction · Generative AI content · 3D and VFX · Video editing
Languages Spanish (native) · English, fluent (B2 certified) · Italian (A1)
(03) Contact

Let’s talk about working together

Open to joining a team — studios, agencies, production companies or in-house departments.